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- Gladiators by Maygay: the television show on a fruit-machine board
Maygay's Gladiators takes the television show's big, colourful presentation and squeezes it onto a fruit-machine cabinet. Blue artwork surrounds a winding feature trail, with the Gladiators name above a circular display in the middle of the top glass. The three reels occupy the lower half of the machine. Above them, the feature positions run around the edge of the board, drawing your eye towards the centre. A separate panel of symbols sits beside the reels, so there is more to watch than the win line alone. It is the arrangement of that upper board that makes the cabinet recognisable. The trail bends across the glass rather than climbing in a straight line, and the circular centre gives the design something of an arena feel. The television branding supplies the setting; the reels and feature board supply the game. A £6-jackpot version is documented in M1Adness's emulator demonstration linked below. The small archive photograph here does not make every rule or feature label legible, so it would be misleading to attach a detailed list of feature rules to this particular cabinet without a clearer source. See M1Adness's demonstration of the £6 Maygay Gladiators version
- Only Fools and Horses by Bell-Fruit: Del Boy's £6 fruit machine
Only Fools and Horses has plenty to work with as a fruit-machine theme, and Bell-Fruit makes the most of it. Del Boy's yellow van, the Nag's Head and a trail full of deals and bills cover the upper glass. Even without the title, the setting would be familiar to anyone who knows the sitcom. The example here is marked £6, with 10p play shown beside the trail. A large red die dominates the top of the board. Below it, the route winds back and forth through cloud-shaped spaces, taking in cash amounts, bills and named events. The jokes are built into the game layout. Dodgy Deal has its own little section on the left, while Angel Face and Bill spaces appear along the route. The van is parked beside Start at the bottom, as though Del and Rodney are about to set off on another doubtful business venture. The lower glass uses silhouettes of the brothers and more pictures of the van around the three reels. The payout table is clearly displayed on the right, with the top combination marked £6. A short nudge ladder runs underneath the reel window. Separate Hi and Lo labels sit on two of the Hold buttons, and the front panel also includes Collect and Start/Gamble. It is a proper reel-and-feature machine, with the sitcom providing the characters and setting for the action above. The appeal is the way everyday details from the programme become part of the board. A pub, an unpaid bill and an unreliable-looking deal are exactly the sort of ingredients that belong in Del Boy's world.
- Big Wheel by JPM: the £10 machine with a fairground feature board
Big Wheel barely needs an introduction once you see the top glass. JPM built the feature layout around an enormous fairground wheel, complete with spokes and numbered positions. The £10 jackpot sits in the centre of the photographed cabinet, giving the whole board a clear focal point. The wheel takes up most of the upper half of the machine. Around its rim are cash, nudge and other feature positions, while numbered sections run along the spokes. Beside it, a tall Cash Box panel is filled with rows of coin symbols. It is a much more individual design than a generic rectangular feature trail. The fairground setting continues in the artwork at the bottom of the board. There is enough detail to give the machine a seaside flavour without covering the main game positions. Large lettering on the right leaves no doubt about which machine you are looking at. Below the wheel are three reels, with fruit, bells, bars and sevens. A small nudge ladder sits to the left of the reel window. To the right is the number display area used with the Hi and Lo controls, so the wheel is only one part of the cabinet's layout. The buttons include Cancel, Hold, Hi, Lo and Collect, with the main Start control at the far right. The £10 all-cash jackpot is stated on the glass; that is the version shown here. Big Wheel's strongest design choice is also its simplest: the name, artwork and feature layout all point to the same thing. You can recognise it from across an arcade, and the wheel remains the detail that separates it from other JPM machines.
- Caesars Palace by ACE: the £15 Roman-themed fruit machine
Caesars Palace is a cheerful, cartoon version of ancient Rome. The yellow cabinet, toga-clad characters and Roman feature names give ACE's machine a clear identity, while the two tall ladders make the layout easy to pick out at a glance. The cash ladder runs up the left side to the £15 jackpot. On the right, the nudge ladder climbs from one nudge towards an Unlimited Nudges panel. Having the two side by side makes cash and nudges the obvious starting point for understanding the top glass. Between them is a grid of named features. Roman Reels, Carry Caesar, Caesar Win, Cash Chariots and Gladiators all carry the theme into the game itself. This is where the cabinet gets much of its personality: the Roman jokes continue beyond the title at the top. Below that grid are number windows with up-and-down arrows. A separate trail beneath the three reels is marked Trail Held and includes a Bonus position. The cabinet therefore has several things to watch: the reels, the trail, the two ladders and the feature grid. The photographed version shows familiar fruit, bar and seven symbols, with a large red bank display above the board. Its £15 marking belongs to this particular example; the picture should not be mistaken for a current offer or a guarantee of what any surviving cabinet will pay. Caesars Palace has a lot on its glass, but the arrangement is tidy. Cash on one side, nudges on the other and the Roman features in the middle make it a distinctive machine to revisit.
- Haunted House by Empire: ghosts, staircases and a busy feature board
Haunted House takes the ghost-house idea all the way through its artwork. The upper glass is a jumble of staircases, rooms, ghosts and grinning skulls, with the game positions woven into the building. It feels closer to a fairground ghost train than a serious horror film. The three reels sit beneath that busy house. Bars and sevens feature prominently, while a row of numbered positions above the reels leads towards the feature area. Once your attention moves to the top glass, the winding route through the house becomes the centre of the game. A 1–12 number display and Hi Lo markings sit to the left of the board. Across the house are cash and feature positions, question marks and reel-symbol combinations. The stairs help give the route a sense of movement between floors; they are a much more memorable setting than a plain ladder of prize amounts. There is plenty of humour in the details, too. A ghost peers around the top-right corner beside a £5-jackpot marking, another hides around the title, and the little characters crowd the landings. The red cabinet frames all of it without making the glass any less chaotic. The button panel separates the three Hold/Nudge controls from dedicated Hi and Lo buttons, followed by Exchange and Start/Gamble. That arrangement helps explain why this is more involved than a simple three-reel game: the feature and number gamble have their own controls. Haunted House's charm is in that crowded, cartoonish presentation. If you remember the machine, it is likely to be the stairs and ghosts that come back first. They give the game a recognisable setting, even before the reels begin to turn.
- Each Way Nudger MK3: up, down and a £15 jackpot
Each Way Nudger puts its main idea right in front of you: the reels can be nudged up as well as down when the appropriate option is offered. That gives the familiar nudge game its twist. You are looking at the symbols on both sides of the win line, rather than only the ones above it. The machine pictured here is an Each Way Nudger MK3 with Crystal branding, a 20p-play marking and a £15 jackpot. That distinction matters because Each Way Nudger is also a long-running JPM name. This particular cabinet should not be described using the specification of the earlier JPM £2 machines. There is no sprawling adventure board to follow. Instead, the upper glass is dominated by a ladder showing one to ten nudges, two large Nudge Down and Nudge Up panels, and the payout chart. The artwork is almost an explanation of the game on its own. Below it, three reels carry the fruit, bell, bar and seven symbols. The win line runs straight across them, with another payout guide beside the reel window. A separate gamble display sits on the right, adding a second part to the game beyond lining up the reels. The controls follow the same straightforward approach: three Hold/Nudge buttons, Cancel, Gamble and Start/Take It. It is a compact set of choices, and you do not need to decipher a screen full of small feature icons to see what the buttons are for. That simplicity is the appeal of this version. Its identity comes from the two nudge directions and the clear ladder on the top glass. The large £15 disc, red cabinet and bold lettering finish off a machine that is much easier to recognise than its old, generic description suggested.
- High Flyer by Barcrest: a closer look at the propeller board
High Flyer makes good use of its flying theme. An aviator in goggles sits above a huge propeller-shaped feature board, with three fruit reels below. The red cabinet and bright orange artwork make it easy to spot, but it is the unusual shape of the board that gives this Barcrest machine its character. Look closely at the photograph and there is quite a lot going on. The central ring wraps around a Hi Lo number display, while the three blades contain cash amounts, shots and bonus positions. The layout makes the propeller part of the game, rather than just a picture behind it. The board also has question-mark spaces, a Game Over position and an Extra Life panel. Those labels tell you something about its personality: this is a machine built around a feature sequence with different possible turns, rather than a cabinet that only shows a reel result and pays it out. Down the left-hand side, the feature ladder includes Skill Match, Mystery Win, Turbo Cash, Lift Off and Pay Rise. On the right is a separate jackpot ladder, with a smaller circular display below. The flying language carries through the artwork without needing a television character or film licence to make the theme work. The controls are pleasingly direct. Beneath the reels are Cancel, three Hold buttons, Feature Exchange, Collect and Start/Gamble. Two of the Hold buttons also carry Hi and Lo labels, tying the buttons to the number display above. What makes High Flyer interesting to look back at is how much of the game is laid out on the glass. You can see the feature names, the cash positions and the places where a run can end. The photograph is also a useful reminder that the best way to describe an old machine is to look at the cabinet itself: its stake and payout markings matter more than a generic specification copied from another game.
- November 2020: betting shops could reopen, but Tier 3 casinos could not
The end of England’s second national lockdown did not mean the same thing for every gambling venue. In November 2020, betting shops were preparing to reopen under restrictions, while casinos in Tier 3 areas faced continued closure. The Betting and Gaming Council’s announcement on 23 November described limits on customer numbers, removal of chairs and no live sport on screens in betting shops. Reopening was therefore a qualified change, rather than a return to the familiar routine. The same announcement recorded the BGC’s disappointment that Tier 3 casinos would remain closed. Its chief executive, Michael Dugher, argued for their reopening. That was the industry body’s position; it should not be read as independent proof that every casino or arcade presented the same risk. For regular visitors, the different treatment was frustrating. For staff and owners, it affected rotas, income and whether there was any realistic prospect of trading through the winter. Those practical consequences were the heart of this story. This is a report from November 2020. It preserves the distinction in that announcement without suggesting that the temporary tier rules still apply. BGC’s announcement on 23 November 2020
- Missing the arcades: the frustration of winter 2020
By late November 2020, another winter without the usual arcade visits was a dispiriting prospect. Regulars missed familiar staff and places to meet, while operators were trying to plan around restrictions that could change at short notice. This post originally called on readers to contact their MPs about the treatment of arcades and casinos. Its central concern was consistency: why could some businesses welcome customers while others had to stay shut? People affected by those decisions deserved clear explanations. The rules also differed across the UK. In Wales, the measures introduced on 4 December closed indoor entertainment and visitor attractions, while non-essential shops remained open. Describing that as a closure of every part of the Welsh economy would have been wrong. Frustration is understandable, but it does not establish that a venue is free of infection risk. The strongest case for a business is a practical one: what precautions can it take, what evidence informs the restrictions, and what support is available while it cannot trade? The original appeal reflected how much these places mattered to their regulars. It remains here as a record of that period, with rumours and personal jibes removed. These are historical restrictions, not advice for planning an arcade visit today. Welsh Government: the restrictions introduced on 4 December 2020
- Safer Gambling Week 2020: talking honestly about a hobby
For some of our readers, the best part of following an arcade channel is the conversation: familiar faces, jokes in the comments and memories of machines they used to play. It is possible to value that company and still take gambling harm seriously. Safer Gambling Week 2020 ran from 19 to 25 November. It was organised by the Betting and Gaming Council, the Bingo Association and bacta. The original version of this post incorrectly described it as an NHS initiative; that attribution has been corrected. The campaign encouraged conversations about time, spending and where to get support. Those conversations should be welcome in an arcade community. Nobody should have to pretend they are enjoying a session when they are worried about what they have spent. Enjoying a hobby is a personal experience, not proof of a health benefit. Nor does comparing gambling with drinking tell us whether a particular person needs help. The earlier article’s unsupported health claims and comparisons have therefore been removed. There is plenty to enjoy here without making a bet: watching old machine footage, recognising a cabinet from a childhood holiday, or discussing how an arcade has changed. A good community leaves room for those interests and for people who choose to stop gambling altogether. What do you most enjoy about the arcade community beyond the game itself? That is a conversation worth keeping open. The organisers’ announcement of Safer Gambling Week 2020
- Gambling streams and big losses: questions raised in 2020
Watching a stream can make a large gambling loss feel like just another part of the show. The presenter moves on, the chat carries on, and the amount on screen can start to lose its meaning. That was the concern behind this December 2020 post. At the time, the government had opened its review of the Gambling Act 2005. Its call for evidence asked about online stake limits, deposit and loss limits, and whether protections should apply universally or reflect an individual’s circumstances. It was a consultation, not an announcement that all gambling streams would be banned. The original discussion questioned streams built around unusually large bets and losses. There is a fair editorial question here: does a video explain what happened, or turn losing money into a challenge that viewers are encouraged to copy? A dramatic reaction does not tell an audience whether the money shown is affordable for them. Calling a few hundred pounds a normal weekend budget is no better. There is no single amount that is sensible for every viewer, and a creator’s spending is not a benchmark for someone else’s. A useful recording should make the result understandable. That includes the money put in and the money taken out, not only an exciting win clipped from a longer losing session. Viewers should be able to enjoy the discussion without being asked to treat the presenter’s bets as instructions. This article records the debate in December 2020. The linked consultation is retained as the source for what the government was considering then. Read the government’s December 2020 call for evidence
- What the 2024 report said about unlicensed gambling in Britain
A headline about billions of pounds going through unlicensed gambling sites is bound to get attention. Before drawing conclusions, though, it helps to ask what the figure measures and where it came from. In September 2024, Frontier Economics published research commissioned by the Betting and Gaming Council. Drawing on a survey of more than 6,000 people, it estimated at least £2.7 billion in annual online stakes with unlicensed operators. Its wider estimate, including offline activity, reached up to £4.3 billion. Those are estimates of stakes, not a statement that customers lost £4.3 billion. Money can be wagered more than once, so turnover and customer losses describe different things. The researchers also acknowledged that an illegal market is difficult to measure. The BGC used the findings to argue that regulation should avoid pushing customers towards unlicensed businesses. That is the commissioning organisation’s policy argument; the estimates alone do not prove that every new protection causes people to leave regulated sites. For a reader checking a gambling website, the practical question is simpler: does the actual domain appear under an active licence in the Gambling Commission’s register? A familiar-looking logo or a claim in a website footer is not enough on its own. These figures belong to the 2024 report. They should be read with their date, funding and limitations attached, rather than presented as a precise live count of an otherwise hidden market. Frontier Economics: The safer bet for UK gambling BGC’s September 2024 announcement Check a business in the Gambling Commission’s public register











